

activating an item in your inventory (double clicking it) and right clicking whatever logically matches it. Here is the basic recipe: You can do most things in the game by either right clicking an item and choosing an option in the context menu (you need to be close to the item to do this for the most part) or. So once you learn that "way", you can pretty much figure out the rest. But actually, at the end of the day, most things work in the same way. New players may feel intimidated and might interpret that depth for complexity. For now, the new servers (Northern Freedom Isles) will remain separated and no decision has been made yet about the future.Īll you really need to know. If you choose to play on the old servers (Southern Freedom Isles), you will be able to sail over to other old servers - each with their own unique shape. When entering a cave or house, there's no instance being loaded, you just walk right in. Every mountain you see, can be climbed and also tunneled into. No official boundaries, no blocks, no fake backgrounds. The game offers completely seamless exploration. All of which, you have built piece by piece with your own two hands. Forms of transportation include riding horses, driving carts, wagons and sailing ships. Hence, veteran players deal with the challenges of attaining those last skill points to max them out.Īn explorers dream For all you explorers out there who love nothing more than to travel the lands, to climb the mountains and to sail the seas - this game is a dream come true. What balances things out, is that skill gain is very fast in the beginning and slows towards the end. So essentially, the game just gets more and more pleasant to play.

That you can carry heavier loads and climb steeper hills for longer etc. That you can make more things than you could before and can improve your items to be a higher level than before. As if that wasn't bad enough, your body skills such as strength and stamina, will make it harder for you to carry things around, to climb steep hills etc.īUT!!! Once you're skills get going, you'll start to notice that you're not failing so much anymore. Since your skills are so low, this means you'll fail a lot, timers will long and you'll have a small selection of things you can make. The harshest, grindiest and most frustrating phase of your character's life will be in the very beginning. The player experience just gets better and better and better In most other MMOs, the game starts out super easy and the further you progress, the more challenging stuff gets. I can't count how many times I worked hard at something in other MMOs, only for the game to be nerfed and for all those hours to suddenly become meaningless. I think this is such a wonderful side of Wurm. Longevity and security Since the mechanics and the balance of the game stay pretty much the same from year to year, as a player you can feel secure in knowing that the value of your hard work today, will hold the same value in the years ahead.

once you've succeeded at something, the sense of gratification and reward is immense and you'll never forget the things you achieved! The only other MMO that has given me these kinds of "permanent" memories of my achievements has been Ultima Online, which I played for 13 years straight, many years ago. You'll fail, you'll make mistakes, but in the end. Hard work equals sweet rewards and memories Doing stuff in Wurm takes a lot of hard work and time. I thought I'd share some things that would be good for you new folks to know when getting started:

It's just me - KatsPurr - the player talking to you now. Although I recently joined the dev team, I am writing to you now purely as a long time fan and player of the game, so anything I say here is merely my own personal opinion and the information is in no way "official". I've been playing Wurm Online for nearly 7 years and still love it to this day. Hello new upcoming Wurmians and welcome to the game! Written by KatsPurr, Wurm Graphics Artist (and popular Wurm streamer)
